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The dev probably gave a lot of thought there. What is interesting is that some strategic choices have story consequences. They would be challenging if savescumming wasn’t so easy: the ability to freely save mid-battle isn’t disabled contrarily to what most games of the same vein do. That being said, the battles are very interesting strategically. The watchtowers are probably the most original feature. The game doesn’t use any fancy mechanics compared to other SRPG Studio games. Strategy seems like a neat little tactical RPG I feel like there could have been a little mechanic added to the mix (like dragon veins) but I might be picky. I don’t have a lot to say about maps, they are like any FE game out there, and a lot of them have small gimmick which keep them engaging. Buffs and Debuffs, special abilities (like FE9 10), possibility to add stats manually sometimes. They are a few twists to the formula though. Weapon triangle, bonds, durability, stats, everything is there. Let alone main Fire Emblem games ! Gameplay is really similar to old FE games.
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Esperia Uprising of the Scarlet Witch Free Download Repacklab
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